It was expensive enough that only kids who already played games had the handheld - and unlike home consoles, they were less likely to be shared across normative lines of who was considered a “player” or, as it may be, “gamer.” Though the DS was still not exactly common. This was the era of Diamond and Pearl, of sharing a Mario Kart DS cartridge via DS Download Play, of GameSharks at Walmart. What more of us did have were handheld game consoles, the Nintendo DS a popular pastime on summer camp transit. My fifth grade teacher had a newly released iPhone that lacked any appending model number, but my classmates and I had flip-top and sliding-screen cell phones, if any devices at all. ![]() Smartphones weren’t quite a thing yet, mind you. Space Invaders was a mainstay, and in fifth grade we would take turns playing Cube Runner and other Flash games during lunch in our classroom that by then had three desktops in the back. World of Sand, a sort of chemistry sim where pixelated elements pour in from the top of the screen and interact with one another in the petri dish of your desktop window, was a favorite. Then, in my first few numerical grades of elementary school, computer games became something we played after school. There were educational games and a lot of coloring (I loved that). What I did on that first desktop I mostly can’t remember. I used my first school computer in kindergarten, and individual desktops would remain a standard feature in my classrooms. ![]() Sure, you should be doing homework, but Carmen Sandiego is on the loose! Computer Lab Week is our ode to the classic “school” games, like Oregon Trail and Number Munchers, that kept us from being productive.
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